Sunday, March 3, 2019

Keypad Chaos

Since I didn't think I would have time to build the keypad or display, obviously I had to spend the weekend making a keypad. The SuperProto card I ordered from the Russian Federation hadn't arrived by Friday, so I thought this would be an easy start to the month. The layout is a bit strange (3x7 matrix, arranged as 4x5, plus the RS and ST keys) , so a normal keypad matrix won't work. I used the newer Kim-1 key layout with the SST switch on the left, and retained the same header pinout, so it should theoretically plug right into a KIM-1.



Of course, it took forever to route all of the wires by trial and error. Anyway, it's done (other than the step buttons), and it seems like it will work... but I need to get some decals so I know what key I am typing!

...and the SuperProto card finally arrived this weekend, just in time!

Wednesday, February 13, 2019

RetroChallenge 2019/03

RetroChallenge Updates:

Check out all of my RetroChallenge 2019/03 posts and updates.


RetroChallenge Goals:

Apple IIe Kim-1 Simulator (Kim-2e ?) Summary

I am really excited to finally get to do some work on an Apple IIe KIM-1 simulator. I don't have the money or space for a KIM-1, so this is as close as I am going to get. The end goal will be to have something that can run unmodified KIM-1 software. This will be tricky due to the conflicting address spaces between a KIM-1 and Apple II.
It will basically be a MOS 6532 RIOT IC on an Apple II peripheral card with some logic to enable it at the proper address locations. I will need to use an Apple IIe so that I can disable the built-in RAM at the addresses that KIM-1 software would expect the 6532. This RAM inhibit feature is not available on the Apple II+. I was considering including a ROM, but it will be easier to load the KIM-1 ROM data in Apple II RAM at the correct address. We will see how that works out. I am also considering using Mike Willegal's SuperProto card as a base for this project since the pinouts of the 6532 and 6522 are fairly close.
I don't think I will have time to build the keypad and display, but I may be able to add an RS232 circuit for user input.
Growing collection of Apple II and KIM-1 prototyping parts. 


Friday, December 14, 2018

ESP32 internet modem with PPPD and secure Contiki webbrowser

I have been working on a internet modem for the ESP32 that can be used with a wide variety of computers, some more retro than others. Here are some expected use cases:

  • Apple II without TCP/IP connects with a VT52 or VT100 terminal.
  • Old Macintosh with TCP/IP stack, but no ethernet card, connects with PPP.

Basically, since the ESP32 is so cheap, it is much more affordable than a dedicated Raspberry Pi + interface card. One of the big issues is connecting to the modern web with SSL and complicated web pages. Although connecting to a computer running Lynx is certainly feasible, I was looking for something more lightweight. So, here is a sample of some of the applications:

Webbrowser

AT+WEB=<URL>

Above is a screen shot of Virtual ][ (an Apple II emulator) running DCOM 3.3 (a VT100 terminal emulator) connected the esp32 contiki webbrowser. This setup can be used to connect an Apple II to the internet.


And this is the same browser running in the Mac terminal. In the lower right, you can see the Mac has a terminal window that is connected to the ESP32 and showing a https secure web page. The HTML is parsed by the Contiki webbrowser, which I modified to use the ESP32 web client that includes SSL encryption. The ANSI/VT100 colors are added by my Contiki console i/o module that detects the VT terminal type.

PPPd

AT+PPPD

For computers with TCP/IP stacks, but no ethernet card, use the PPPD command, making a serial TCP/IP connection, so all your existing internet programs will work:

Telnet

AT+CIPSTART=<IP Address>

Of course, since it uses the standard ESP32 AT commands, you can do all the normal connections to telnet-based BBSs.

Some of the code is on my GitHub page, with more to come!

Tuesday, November 13, 2018

Using the Apple II as a 28C16 EEPROM Burner

This is a tutorial on how to use an Apple II with a Super Serial Card as a 28C16 EEPROM programmer. For the purposes of this tutorial, I will be giving instructions on programming a lowercase character ROM for the Apple II+ Rev 7. You can use an earlier Apple II for general EEPROM programming though. The simplest way to transfer the data from a binary file to the EEPROM without extra hardware is to use the Mac's headphone port connected to the Apple II Cassette input port, and that method is what I will demonstrate here. Alternatively, you could use a virtual disk, TCP/IP card, or another Super Serial Card to transfer the data to the Apple II.

Supplies:

  • Apple II+ Rev 7 (minimum to accept the finished lowercase character ROM)
  • Apple Super Serial Card (SSC)
  • Atmel 28C16 EEPROM
  • ROM binary file
  • Macintosh running OS X

Process:

Install c2t on your Mac
c2t will convert a binary file to the audio format that the Apple II can use. You can find instructions to install on the c2t GitHub page. However, due to an HTML redirect and a typo, some of the instructions did not work correctly for meThe instructions are now correct, and I had to use the Terminal commands:
sudo curl -L https://github.com/datajerk/c2t/raw/master/bin/c2t >/usr/local/bin/c2t
sudo chmod 755 /usr/local/bin/c2t
Get and convert the ROM binary file to audio format

Apple ROM files are fairly easy to find. Once the archive is downloaded to your Downloads folder, extract the files and convert to audio using the Terminal commands:

open ~/Downloads/APPLE+II+ROMS.zip
cd ~/Downloads/APPLE\ II\ ROMS/APPLE\ II+/
c2t -2 APPLE\ II+\ -\ LOWERCASE\ CHARACTER\ GENERATOR\ -\ 2716.bin,8000 ~/Downloads/LOWERCASE_ROM.aif

This creates an audio file in your Downloads folder named "LOWERCASE_ROM.aif", which can be used to transfer the ROM data to your Apple II. This audio file is available for download, if you want to skip installing c2t.
Modify the Super Serial Card

The Apple SSC manual documents how to modify the card to accept an SRAM chip, which is compatible with the pinout of a 28C16 EEPROM. I have a clone of the SSC which is slightly different and will allow me to easily enable and disable this function.

First, I removed the ROM (the lower big chip) so I didn't accidentally damage it. Then, I cut the traces that link the some of the vias in the center of the card, and removed the solder in the vias.

These vias correspond to the bow-ties and solder pads on the SSC card. I soldered in gold and silver double row header pins so I can easily see which pins should be jumped at the same time.

If you have an SSC, card just cut the bowties and solder across the jumper pads, according to the instructions in the manual. Note that you will have to undo this modification to use the original SSC ROM

With the pins soldered in, I can use jumpers to configure the card for the original ROM, for EEPROM, and to set the write enable separately for the EEPROM (black jumper cap).

Now, install the 28C16 EEPROM into the ROM location (double check the orientation of the EEPROM chip!) and insert the card into slot 2 of the Apple II.

Connect the Computers
Use a 3.5mm Male to Male Audio Aux Cable to connect the Mac headphone jack to the Apple II Cassette Input port. The cable can can be stereo or mono, although stereo is easier to find nowadays. Turn the Mac volume up to the maximum level.
Transfer and Write the ROM Data

It would be really simple if we could just transfer the audio data directly into the memory locations of the EEPROM. Unfortunately, I was unable to do this. I believe that the EEPROM needs more time to write than is given to it by the Apple II Monitor, so maybe the faster AT28C16E would work better for direct writing. I could only successfully write about 16 bytes at a time reading audio or copying directly to the AT28C16.

Instead, we will copy to the Apple II memory, then slowly POKE it into the EEPROM using AppleSoft BASIC. On the Apple II, assuming 64K of RAM:

] CALL -151
* 8000.87FFR

Play the LOWERCASE_ROM.aif file on your Mac. When it is loaded, you should hear a beep on the Apple II, and get another * prompt.

At this point, you could try directly copying to the EEPROM by:

* CFFF
* C200
* C800<8000.86FFM
* C200<8700.87FFM
But, I received errors when verifying:
* C200<8700.87FFV

So, if that doesn't work, let's load an AppleSoft BASIC program to get the data into the EEPROM. To load it, return to BASIC by hitting:

<CTRL><RESET>
Enter the BASIC command:
] LOAD
Then use the Mac to download and play the audio file for the ROM transfer BASIC program or, skip the LOAD command and enter it by hand:

5 REM ?"TRANSFER BIN FROM $8000 TO SSC CARD"
10 S = 2 : REM ?"SLOT 2, DO NOT USE 0, 1, 3" 
20 LM = 49152 + (S*256) : REM ?"SLOT IOSEL"
30 HM = 51200 : REM ?"$C800"
40 ST = 32768 : REM ?"$8000"
50 X=PEEK(53247) : REM ?"$CFFF"
60 X=PEEK(LM) : REM ?"ENABLE HM"
70 BL = 1792 : REM ?"IOSEL SIZE"
80 LM=LM-BL
100 FOR X= 0 TO 2047
110 V= PEEK(ST+X)
120 IF X < BL THEN EA = (HM+X) : GOTO 140
130 EA = (LM+X)
140 POKE EA,V
150 ? EA; ": ";V
160 NEXT X
170 ? "TRANSFERRED ";X;" BYTES" 
200 END
After the beeps, run the loaded BASIC program:
] RUN
This will slowly write the data you previously stored in the $8000 memory range to the I/O shared $C800.$CEFF range, and the slot 2 $C200.$C2FF range. The process should take less than 2 minutes (1 min 45 secs). You can edit the BASIC program to change slots if you need to, but don't use slot 1 on any Apple, or slot 3 on an Apple //e, as the IOSEL area we are using is not normally addressable in those slots.

Once the program runs, turn off the Apple II, remove the EEPROM and insert it into the "ROM_SPCL" location at the bottom of the logic board (double check the orientation of the EEPROM chip!). You will normally have to disassemble the computer case to reach down there.

Monday, November 5, 2018

64K 4164 DRAM Decoding Integration

I integrated the 4164 DRAM decoder wiring into the logic board this weekend. It was very difficult to troubleshoot, and on retrospect, I think an adapter board would have been easier and less problematic. The main hangup was that the A14 signal to pin 10 of the J1 socket is connected on both sides of the logic board. One side in from expansion slot 7, and the other side goes out to H1 socket which creates the (A14&A15) signal. I had routed the (A14&A15) back to the J1 socket to decode the upper 16K of RAM. After disconnecting the A14 line from pin 10 and re-connecting pin 10 to a new video decoder signal (HIRES&PAGE2), the video decoder signal was getting sent through to H1 to give (HIRES&PAGE2&A15), which is wrong and caused computer to not be able to access the ROM.

Anyway, I fixed the problems and 74ls153 now sits in the J1 socket like it was always supposed to be there. The signals to decode the upper 16K of memory in the 4164 DRAMs are now available. I need to build circuit with registers to set to enable the upper bank and bank switch the 4K that overlaps the I/O area of the Apple II+. It will basically be 1/2 of an Apple 16K RAM/Language card.

Tuesday, April 24, 2018

PPP server on ESP32

I spent some time working on my Wimos Lolin ESP32 this weekend. I recently wrote up a simple how-to about the ESP32 device on my other blog. Since I am pretty familiar with lwIP and PPP based on my work on the Macintosh 128k webserver, I also previously contributed a small amount of code to enable the PPP server in the lwip network stack that the ESP32 uses. But, without an interface to access the PPP server code, it was useless. So, I decided to integrate access to the PPP server into the ESP32's standard AT command interpreter. With a small amount of code, I think I have it working! My MacBook can connect to itself using PPP now. I need to get one of my classic macs set up to further test the connection. I should get code posted in the next few days.

Update!

Source and instructions are now on github!

Wednesday, April 18, 2018

Apple II "The Keyboard Company" Keyboard Repair

During my recent move, one of my Apple II+ computers didn't fare so well and broke 2 key posts. I really don't like the keyboard in this particular computer: it sticks, it often misses key strokes, and the feel is not very good. I didn't know how different the keyboard was until I took it apart and found... no Alps key switches! But, since Apple II+ keyboards are not cheap, I paid a few bucks for replacement key posts instead of replacing the keyboard. Process:

  1. Unscrew and remove the base plate of the computer
  2. Unscrew and remove keyboard
  3. Unscrew a bunch of tiny screws to remove the circuit board from the keyboard
  4. Push the broken post out the back
  5. Push in the new post
  6. Reassemble
  7. Continue hating how the keyboard feels

One repair completed!


Weird spring / contact matrix
I tried to repair the posts, and the one on the left worked OK, but I ended up replacing both of them.
6 and T are fixed!

Wednesday, April 11, 2018

Retro Loft Progress

One of my big RetroChallenge goals was to get my office organized after recently moving. However, I decided to just move everything to a storage loft in the house and add a workstation to get everything out of the way.

I spent last week working on a sketch of what it would look like and this past weekend doing some construction:

RetroLoft - Desk Area SketchUp
RetroLoft - SketchUp
RetroLoft  - Before
RetroLoft - Before
RetroLoft - In Progress
RetroLoft - During
RetroLoft - Desk Area

I installed a hand rail, moved the storage shelves over, installed a desk support, and more storage shelves. I used some old shelf standards I had on-hand and discovered that shelf standards are not 'standard'. The two sets had slots that were not quite aligned the same way. I still need to install the desk surface (an old interior slab door), then run a new power line, and set up some old computers. Its a little warm up there, but a large fan in the garage keeps the air moving now.

Monday, April 2, 2018

Parts!

Lots of parts have come in for RetroChallenge.

Tuesday, March 13, 2018

ElWhip is on GitHub

I uploaded my source code for ElWhip onto GitHub. Unfortunately, there are still some files that have Macintosh line endings, so some of the code can't really be viewed on GitHub unless you hit the "Raw" button. Hopefully it will inspire somebody to make a web browser for the original Macintosh. It will also make updates and additions to the code easier for me. Now that it is uploaded, it should make adding a log/status window quite a bit easier.

Tuesday, March 6, 2018

RetroChallenge 2018/04 entry!

It is that time of year again, again! RetroChallenge!

My objectives, by priority:

  1. Organize my office with old computers and identify stuff to eliminate.
    • Give away/sell computers that don't fit with my retrocomputing goals.
    • Set up an imaging machine and get all of my 800K and 1.4M disks transferred to images on Zip Disks
    • Sort through 400K disks
  2. Repair some damaged Apple II+ parts.
  3. Get ElWhip source code uploaded to GitHub.
  4. Test out an ESP32 (new version of ESP8266) as an internet modem / PPP server for old Macintoshes.
  5. Test out an ESP32 as virtual serial port for Apple II.
  6. Add SmartPort compatibility into a2usbdsk.

Thursday, January 11, 2018

a2usbdsk mostly working on Raspberry Pi!

After much experimenting, I figured out that an unusually low usb timeout setting was causing usb transfers to stall on the Raspberry Pi. After I raised that, I was able to easily load disk images! Unfortunately, Karateka does not work. During the boot sequence, Karateka does a very quick jump from track 7 to about track 27. It is cycling the Disk ][ phase lines very quickly to make this happen. Unfortunately, I don't think the Raspberry Pi Zero is currently able to sample the USB data fast enough to keep up. As a result, it is only jumping to track 15 or so. I was having a similar problem in earlier versions of a2usbdsk. I tried some tricks to speed things up, to no avail. But, good news is:


MOONPATROL!

So, as a proof of concept this is looking good. I should be able to move on to step 2 and get this running on the Raspberry Pi's native SPI port.

Tuesday, January 9, 2018

a2usbdsk not working on Raspberry Pi yet

Although my Apple IIe Platinum was not working correctly, I remembered that the color pattern I was seeing was actually a self-test mode that the Enhanced Apple IIe goes into without a keyboard connected. My keyboard was connected, but was also shattered and seriously damaged. Fortunately, another Apple IIe keyboard saved the day.

Unfortunately, a2usbdsk on the Raspberry Pi is not able to send data fast enough for the Apple IIe to read... yet. I have some code optimizations I need to test out which I think may help the situation. That said, even my old MacBook air was barely able to keep up. My newer 1.8 GHz dual-core Intel Core i5 MacBook Air seems to have no problem. I'll keep trying this weekend.

Update!

The Raspberry Pi is able to keep up! The problem is that the FT232H is stalling very often. I had this problem early on in the development of a2usbdsk on Mac OS X, but I worked around it by writing most of my own read/write loops and avoiding libmpsse for the most part. There must be some difference in how libusb or libftdi is handling the packets on the two operating systems. By frequently purging the buffers, I was able to get a disk to load! Need to find a better solution though. More testing should narrow down the problem.

Thursday, January 4, 2018

a2usbdsk ported to Raspberry Pi

I was able to port a2usbdsk to the Raspberry Pi quite easily due to it being based on libusb and libftdi. Really, I just had to set up a makefile. I had some issues getting it to open the FT232H though. libmpsse does not return any errors when attempting to open an FTDI device. This makes troubleshooting very difficult and frustrating. After adding some logging, I determined that the libftdi function ftdi_usb_open_desc_index() was returning error code -8, "get product description failed". Getting the product description is a pretty simple function and that error was not appearing on Mac OS X, so it left me baffled for a while. In the end, the issue was that Raspberry Pi/Linux strictly controls who can access USB devices. "sudo" got it running, but setting up a udev rule seems to be a better solution.

I have not tested this with a real Apple II yet, as my Platinum Apple //e was pretty much destroyed in a recent car accident due to air bag deployment. The case is shattered, but it may still work. I'll try this weekend.

Monday, January 1, 2018

Raspberry Pi A2-SPI-DSK

I received my first Raspberry Pi in the mail today. It is a Raspberry Pi Zero W. I am excited to really try it out. I have it running, but I need to get a USB keyboard and mouse hooked up to get everything installed.

The Raspberry Pi is pretty neat hardware that bridges the gap between a micro controller and a full desktop computer. I have done some micro controller development, but never got really engaged with it. Development on the Raspberry Pi looks a little more my speed. At $10 for the Raspberry Pi Zero W, it is significantly more powerful and cheaper than the Mega AVR Arduinos and the necessary add-on cards. Most of the cool stuff is already built in to the Pi!

So, my hope was to port a2usbdsk to Raspberry Pi, so that people never have to use 5.25" disks again. I love the nostalgia, but they are cumbersome to use and ADTpro transfers to and from the Apple II are fairly slow. Don't get me wrong, ADTpro is a wonderful piece of software that I have used and quite a bit myself. But if you don't want to actually use disks to use disk images on your Apple II, it seems like the wrong solution, and a piece that is missing in (and could easily supplement) other packages like Ivan Drucker's RASPPLE II.

To pull this off, I am going to attempt it in 2 steps:

  1. Port a2usbdsk to Raspberry Pi to run the FT232H adapter;
  2. Create a new program a2spidsk to run on the native SPI ports on the Raspberry Pi.

I am very concerned that the Raspberry Pi may not be able to analyze the incoming data fast enough from the USB adapter. There is quite a bit of latency between transmissions to the disk drive that I was barely able to overcome on my MacBook. This puts a long gap between sectors which the Apple II is pretty good about ignoring, but it will eventually give an I/O error.

I am also concerned that the SPI buffer for the bcm2708 in the Raspberry Pi is quite small (12-120 bytes) which could make it difficult to output the bytes fast enough and with the regularity needed by the Disk ][ interface card. Since the Disk ][ interface card doesn't really understand SPI, we need very regular SPI clock transitions and data to keep synced up with the card in order to match up the synchronous SPI bus to the asynchronous Disk ][ interface card connection.

Tuesday, December 19, 2017

Demo Video of a2usbdsk in a Apple II build and deployment pipeline

The build pipeline is an update of Jeremy Rand’s Apple2BuildPipline based on Quinn Dunki’s project of the same name. Using this allowed me to stop reinventing the wheel and focus on finishing coding my a2usbdsk tool. Definitely check those projects!

Retro redux: a2usbdsk Release

RetroChallenge 2017/10 is way over and I got sidetracked about half-way through. Way too much IRL stuff got in the way. However, I have had a little bit of time recently to try and finish off my project. Upon reviewing my A2-SPI-DSK tool, I noticed some problems in my code. It was causing some serious issues with getting it to compile and work correctly. I guess that’s one of the issues with trying to write that much code in a month.

Anyway I’ve had some time recently to get things working, and completed the a2usbdsk v1.5 tool (Download). It now works perfectly to get a virtual disk to a real Apple II via USB. In addition, I added support for a second drive. I was so happy to see it boot a disk again! It is still read-only, but I have some ideas for that issue.

So, if you are developing Apple II software, you can write it in Xcode with cc65, then when you build it, just add a line to your makefile like: /usr/local/bin/a2usbdsk -1 $(PGM).dsk

This will mount the disk image and make it available to your Apple II over USB via the A2-USB-DSK. The A2-USB-DSK is easy to build using the schematics below and a CJMCU-232H FT232H module available on eBay for less than $10. Total build including the other ICs and a proto-board should be in the $20 range.

I created a branch of Jeremy Rand's Apple2BuildPipeline project to showcase how it works in a real project. Hopefully I can get a video up in the next few days.

Thursday, October 12, 2017

DSKalyzer doubts

Hmm,I have been playing with DSKalyzer, and as great and as powerful as it appears to be for organizing your disk images, I don't think it can create a new one. That is sort of important for making a clean build for a new program. AppleCommander can do that nicely though. I may just stick with AppleCommander in my a2bdp Apple 2 build/deployment pipeline for now. It will make my project a little easier, too.

Tuesday, October 10, 2017

Some AII-SPI-USB problems resolved

I was having some serious issues getting my AII-SPI-USB command line tool (for transferring disk images to the UM232H) working on my newer MacBook. I tried rebuilding it, then rebuilding libftdi, and libusb, and libmpsse. I finally got things working and Xcode asked me to update my build settings. Then, of course, nothing would work again. The primary problem was "duplicate symbol" errors that were suddenly popping up. Some edits to libmpsse, and some changes to my code, and I finally was able to re-build it. I think I should staticly link the libraries I need for the tool, since most users won't have the will power to compile libftdi, or libusb to use it.

I need a new name for the program too. AII-SPI-USB is not a very posixy name for a command line tool. Maybe a2usbdsk.

It's ironic that one of the benefits of programming for retro computers is that the hardware or operating systems almost never change. Do it once, and it works forever! Not so for modern hardware, even the modern hardware interacting with the retro computer.

More AII-SPI-DSK problems

Found my AII-SPI-DSK adapter on the breadboard. Unfortunately, the counter was harvested off of it for some other project. Now I need to track down a 74LS161 ic...

Monday, October 9, 2017

AII-SPI-DSK problems

I downloaded my AII-SPI-DSK program and tried to get it running without success. First FTDI library version errors, then a file not found error. I need to get the adapter out and try again. Unfortunately, it is packed away since I am moving this month. But I think I should be able to dig it out today.

Saturday, October 7, 2017

Trying Existing Virtual Build Pipeline

To get started building an Apple II program, I used some existing resources to make sure my installation of cc65 compiler is configured correctly. Two resources: The BLONDIEHACKS web site conveniently provides an example Apple II build Xcode project to start from. Unfortunately, I had some build errors. The solution is to edit the example's Makefile to specify cc65 assembly configuration: @PATH=$(PATH):/usr/local/bin; $(CL65) -t apple2enh -C apple2enh-asm.cfg -l$(PGM).lst --start-addr $(ADDR) $(PGM).s

Yay! Seizure inducing flashing X's in Virtual II Apple II emulator (the example code is really supposed to do that).

So, the example build process now works with an emulator. Now to incorporate DSKalyzer and a real Apple II.

A2BP .011

Minor update. It is pretty cool to watch this thing run from a clean install. Lots of scrolling text!
  • adds help, clean
  • sets apple2 as the default system for cc65 samples
  • more variables
make is very picky about white spaces. If you copy from browser, it may convert the tabs to multiple spaces. I will set up a download link, once I am happy with everything. # # Makefile # A2BP .011 # # This downloads and installs the pieces for the A2BP # toolchain, build pipeline, and deployment pipeline # for the Apple II on OSX. # # Created by Eric Pooch on 10/05/17. # https://apple-crapple.blogspot.com # # Usage: # make all # sudo make install # PGM=a2bp help : $(info Instructions: Place makefile in a folder with no spaces in path.) $(info then type:) $(info make all) $(info [packages will be downloaded, expanded, and compiled]) $(info sudo make install) $(info [packages will be installed, overwriting existing]) $(PGM) : cc65 dskalyzer USB_AII_Disk_Emulator install-$(PGM) : cc65 dskalyzer USB_AII_Disk_Emulator make --directory=cc65 install MAKE="make PREFIX=/usr/local SYS=apple2" ditto dskalyzer /usr/local/bin/ ditto USB_AII_Disk_Emulator/AII-SPI-DSK /usr/local/bin/ USB_AII_Disk_Emulator.tgz : curl -L -O https://sites.google.com/site/maclcdproc/downloads/USB_AII_Disk_Emulator.tgz USB_AII_Disk_Emulator : USB_AII_Disk_Emulator.tgz tar zxvf USB_AII_Disk_Emulator.tgz dskalyzer-macos-amd64.zip : curl -L -O https://github.com/paleotronic/dskalyzer/releases/download/v0.1.3/dskalyzer-macos-amd64.zip dskalyzer : dskalyzer-macos-amd64.zip tar zxvf dskalyzer-macos-amd64.zip # dskalyzer is older than the archive, so update touch dskalyzer cc65 : git clone https://github.com/cc65/cc65.git make all --directory=cc65 all: $(PGM) install: install-$(PGM) clean: rm -rf cc65 rm -f dskalyzer-macos-amd64.zip rm -f dskalyzer rm -f LICENSE rm -f *md rm -f USB_AII_Disk_Emulator.tgz rm -rf USB_AII_Disk_Emulator So, now that I built my build/deployment environment. It's time to write a program!

Friday, October 6, 2017

A2BP - The OSX to Apple II build and deployment pipeline

I spent some time last night getting all of the pieces assembled for my OSX to Apple II toolchain and build / deployment pipeline ("A2BP"). The plan is to cross-compile using Xcode and cc65, send to disk image using dskalyzer, then load the disk image and transfer to the Apple II using my USB_AII_Disk_Emulator. ANSI C code to running on Apple II hardware with the press of a button! My initial thought was to create a makefile for my first "Hello World" program. But I thought it would be helpful to create a make file for A2BP first. I'm sure that I am grossly abusing make with this thing, but it is pretty helpful. So, here is my first shot at it, after the break:

Tuesday, October 3, 2017

RetroChallenge 2017/10 Entry

I have so many projects in my head, but I haven't had any time to work on them lately. I have a lot of IRL stuff going on, so I want to keep my RetroChallenge entry very simple. I have wanted to get the 6502 cross-assembler cc65 up and running on my MacBook so I can do some Apple II programming in ANSI C. But, I would really like to get a great build pipe-line up and running before I really start programming. BlondieHacks has a good build pipeline that I can use as a starting point. But I want to make some modifications to better suit my needs: This should allow me to test any software on real hardware as part of the makefile build process. So, goals are:
  1. Set up automatic build and deployment pipeline from Mac OSX to real Apple II hardware.
  2. "Hello World" on Apple II

Monday, July 31, 2017

Disk II Drive to USB Adapter

My CJMCU FT232H Module arrived today! Less than $10 for a FTDI FT232H break-out board / USB to SPI adapter. Really excited as it makes my AII-SPI-DSK even cheaper. In addition, I started thinking about an adapter that will allow me to rip Apple II disks right from a Disk II 5.25" drive! I haven't tested anything yet, but it should be fairly easy to implement. It is basically backwards data flow from my previous adapter.

Monday, November 7, 2016

RetroChallenge Epilogue and Apparent Success

After Review of my plan and schematics, I noticed a small error in the Eagle schematic I posted earlier.
  1. Pin 11 of the socket must be connected high (or to pin 12, or to a soft switch to enable video scanning on row E of RAM).
  2. Pin 11 of IC F2 must be disconnected and that line (not the IC pin) must be connected to ground instead (See my hand-drawn schematic).
I figured out problem 1 first. But when I booted I received half of a startup beep repeatedly, like it was stuck. It took a while until I realized I forgot Problem 2 since it was only on my older schematic. I used an IC socket and connected pin 11 and 12 and raised the IC leg. This is important as it decodes whether the Apple II is in RAM or I/O mode. The computer was stuck with no access to I/O or ROM (or simultaneous access to RAM and I/O or ROM).
F2 IC with pin 11 sticking out in a socket with pin 11, 12 connected It boots!

It seems to have worked! The computer shows the APPLE ][ greeting just as expected. I need to connect a keyboard and a disk controller card to test it all out and verify that all 48K is being accessed.

So, I now have an Apple II with 48K of 4164 DRAM in just one bank of RAM. Now for 64K. Or 128K...

2 banks of RAM installed for future 128K modifications


Tuesday, November 1, 2016

Final Push and Failure

I ran jumpers wires on the back of the Apple II+ logic board to route the various signals I needed (PHI_0, AX, A14&A15) to the J1 socket area. Fortunately since only half of J1 is used by the Apple II+, I can use the unused pins of that socket to route my signals through to the new circuit I am adding.

Here is my circuit diagram:

and the adapter board:

Warning - I don't know if this works yet.

After I ran the wires, I started trying to solder a tiny adapter board to translate the 74LS257 signal locations to the new 74LS153 IC. That was taking too much time for something that might not work at all, so I put the circuit on a bread board. Here it is:

Unfortunately, this did not work. I suspect that the dip jumper cable may be too long and adding some capacitance or delay. Or, the RAM timing may have been thrown off by the internal logic of the new IC. My Apple II+ is not booting and is in a similar state to when the RAM was in the wrong row. I'm sure I would have figured this out, but Halloween took priority.

Better news is that my Apple IIb is in a pretty final state. I think I will start buying supplies to actually build it.

Until next time, RetroChallenge!

Saturday, October 29, 2016

Apple II+ 64K RAM Refresh and Addressing

I managed to add my modifications back to the Apple II logic board to get the 4164 RAM enabled. It seems to be working! However, I want to address all 64K of the RAM, not just 16K. To do that, I need to refresh the extra RAM rows, multiplex the RAM row and column address for the new RAM address pin, and make sure that row C of RAM stays enabled instead of selecting row C, D, or E. See the detailed plan of attack by clicking below.

Friday, October 28, 2016

Troubleshooting Frustrations

I spent a number of hours last night and tonight trying to figure out why my modified Apple II+ was not beeping, and instead showing a screen full of question marks (or sometimes a white screen) on start-up, even after I added a row of 4264 DRAM. I swapped all of the ICs back and forth with my functioning Apple II+ and still had the same problem. At that point, I realized that I should have done some basic testing before I modified the logic board. I removed my modifications, and still had the same problem.

I found out that I could get very similar symptoms on my working Apple II+ if I removed the F2 74LS139 decoder, which selects which RAM bank to use. So I started checking continuity on my non-working board. I discovered that here wasn't continuity between the low bank selection line and the row that I had my RAM in. I thought I had found a major fault in the board. Then it hit me. The apple II+ rows are labeled A through K, and start with A on the bottom ROW. I had put my RAM in row E (the high address bank), instead of row C (the low address bank). I moved the RAM chips and after swapping out a bad chip, BEEP, and APPLE ][ at the top of the screen.

I felt so dumb. Hours wasted. So now I'm re-doing my modifications. Still time for some progress tonight. At least it's working. That logic board has't been fully functional in probably 30 years.

Tuesday, October 25, 2016

Apple II+ RAM Replacement - Power

Replacing the RAM in my Apple II+ has become a bit of a project in and of itself. Sure I could just buy some 4116 (16K bit) DRAM, but that's not very exciting, and its not an upgrade. So, Instead, I have been figuring out how I can use 4264 (64K bit) DRAM in its place. There are a lot of considerations that need to be made including power, refresh circuit, and addressing the new RAM. The descriptions below are for an RFI Revision 01 board, and may be different for other revisions. Click below to see the details of re-routing the RAM power lines and my preliminary results.

Sunday, October 23, 2016

Apple II+ Logic Board Repairs

Here are the two Apple II+ logic boards that I have for repair. They were mostly stripped of integrated circuit chips, and even have some ports and connectors that were de-soldered to repair other boards (back in the 1980's).

I chose to repair the board on the left due to the missing D6 RAM socket on the other board and a possible damaged trace under the F8 ROM.

I swapped the power connector and added a missing audio jack. These are still available on eBay as "panel mount mono jack":

A word of caution. I have found that the solder on these old boards has the potential to make you feel sick and hung-over. Drink some milk before you solder and work in a very well-ventilated area.

I was able to replace most of the missing IC on the board from the box of spares I had, and from the other board. I have no idea if they work, so that will probably require a lot of troubleshooting.

The only IC I could not replace from old pulls was the one labeled "9334" in the J14 position. Fortunately, this IC can be replaced by a 74LS259, which I had on hand from my early experiments with my SPI based Disk II emulator.

Finally, I did not want to have to troubleshoot with old, possibly bad RAM, so I have some 64K 4264 DRAM chips on hand to see if I can replace the original 16K 4116 chips. This will require some modifications to the logic board (due to the different power requirements and slightly different pinouts), which I hope I can complete before the end of RetroChallenge.

Sunday, October 16, 2016

Apple IIb Model

Added power supply and logic board texture. Color change to be Apple II+ olive-beige rather than Lisa tan-beige.

Saturday, October 15, 2016

Feet and Boots!

The parts donor Apple II+ I am trying to repair is really a mess. Even the rubber feet were harvested for another computer. Fortunately, I found some decent rubber feet on eBay. I bought two packs of 12 20mmx20mmx8mm and it is a great replacement part for Disk II and Apple II feet.

Regarding my other project, I was pretty scared to connect the repaired IIGS Upgrade board to a power supply, half expecting everything to start smoking. It boots! First time in about 15 years:
IIGS Upgrade board and composite video IIGS Upgrade board and RGB video
Composite video worksand RGB works!

Apple ][b Refinements

Coming along nicely. I used a more period appropriate keyboard layout, and I think it improved the over-all aesthetics. That's the kind of keyboard I would be using anyway. I am thinking, I might make this an Apple ][b -> IIGS upgrade, since the IIGS logic board is looking so good. I could also use the internals of an AppleColor RGB monitor that I have for the IIGS.

Thursday, October 13, 2016

Apple IIGS Repairs

Here are the fruits of my labor for the past two weeks. I had already attempted to repair this Apple IIGS Upgrade board, after a battery explosion did a lot of damage to the board and chassis. However, I wasn't really satisfied with how it was working out. I purchased some copper tape, and I am impressed at the way it worked to replace the traces. Much flatter and smoother, like it should be. A couple of resistors replaced and I tinned it all. Then, a lot of continuity testing. I bought some UV cure solder mask and after some time in the sunshine and under a UV light, it looks pretty good. Not perfect, but considering the terrible damage inflicted on this board, I am impressed!
Trace repairs and new SMT resistors in R193 and R14 locations.

Trace repairs and new battery holder.

Copper Tape, UV cure Solder Mask, and a weird spatula thing.

The Hakko soldering iron definitely made this possible. I am afraid to hook up the power supply though...

Tuesday, October 11, 2016

Some Progress, Some Distraction

I spent some time last week working on a Google Sketchup rendition of my hypothetical Apple IIb. The idea is to solve some of the problems with the Apple II+ as a incremental update. It is clear from the Apple II+ design that some of these fixes were deliberately removed from the design late in the process, possibly to keep cost down and possibly because the Apple III was on the horizon. For instance, the odd keyboard decoder arrangement and missing switch clearly contemplated lowercase and a keypad, but the final design did not include either. Here are my specs:
  • 80 columns. This is difficult without a full terminal card, which was how most Apple II+s were upgraded.
  • Upper/lower case keyboard. Shouldn't be too hard, other than a new character ROM.
  • Separate keyboard with numeric keypad. This didn't catch on until after the Apple III, but it should be a relatively easy addition.
  • Integrated disk drives.
  • Integrated monitor. I'm indifferent here. Although I really think the Tandy TRS-80 Model III and Apple Lisa are some of the best looking retro computers.
  • Two serial ports, and a parallel port. This just requires a few expansion cards.
So, mostly a standardized, well equipped, Apple II+ with a few conveniences we have come to expect. Here is my first rendering with elements borrowed from Lisa I and Apple IIe Google Sketchups:
So, that's the progress. The distraction is work on my Apple IIGS Upgrade. Rather than take on another project (Apple II+ logic board), I decided to dive head first into fixing the IIGS. After replacing some of my previous repairs with copper tape, and a lot of soldering, it looks pretty good. The solder mask is curing under UV light, so I will have pictures tomorrow.

Wednesday, September 21, 2016

RetroChallenge 2016/10 Entry

RetroChallenge 2016/10 snuck up on me due to the new start month. For my entry I would like to focus on the Apple II+.
  • First, I want to try to revive an old parts donor Apple II+ which is missing a lot of pieces and ICs.
  • Next, I would like to start work on designing the Apple ][b, a computer that could have been released by Apple circa 1979. The b is for business! An incremental release of the Apple II+.

Monday, March 21, 2016

Apple IIe RAM diagnosis

I have an old, un-enhanced Apple IIe that that would give me errors while trying to load disks, like: UNABLE TO LOAD PRODOS or NO BUFFERS AVAILABLE . Now that I know a lot more about the Apple IIe (and electronics in general) than when I put it in mothballs, I tried my hand at fixing the problem again.

I recently learned that by holding down the closed (filled) apple, while turning on the un-enhanced Apple IIe, it will do a self diagnosis. Here were the results:
RAM: F13 F12 F11 F10 F9 F8 F7 F6
This indicates that every built-in RAM chip was bad (or that the unenhanced Apple IIe can not distinguish which chip is bad). I didn't quite believe this could be true, so I tried replacing some of the ICs around the RAM... to no effect. So, I splurged on an ebay auction for a set of "MICRON MT4264-10 64K 100NS DRAM". I replaced all of the RAM chips, and my un-enhanced Apple IIe sprang to life for the first time in 25 years! As it turned out, only 2 of the RAM chips were bad, but they both failed in a way that would cause the self-diagnosis to report that all of the RAM was bad. Anyway, based on my machine having 2 chips that failed in the same way, I think it must be a relatively common problem.

Now all this thing needs is a "V" key and a replacement key switch. I think the V key is around here somewhere...